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Cemu 1.5.25/16/2023 I can even use savestates efficiently to attempt searching if it doesn't crash between the logos (60fps) and the 30fps title screen. If only Dolphin's memory viewer was simpler to use,then I may have already found at least one 60fps code by now. The scaled partial texture updates commit (I thought it was 4.0-7072, 4.0-6860 was great too) was a gift for NSMBW (no more EFB to RAM!), which Dolphin 5.0 and the latest development builds already supports. Wii works perfectly with D3D11 and HLE audio (personally, I just use D3D12 at all times), and has been running perfectly for. It is supposed to run at 60 FPS at all time. Certainly not New Super Luigi U as Dolphin can not run WiiU games. I wouldn't know which game you would try to run. I wouldn't know why it should be mentioned that Dolphin uses the JIT64IL (shouldn't you just use JIT64 instead?) with D3D11 and HLE (I assume you meant audio with that?). (08-25-2016, 11:23 PM)hayden Wrote: Dolphin 4 0 9146 JIT64IL DC Direct3D 11 HLE FPS 60 VPS 60ĬEMU 1.5.2 WII U EMULATOR New Super Luigi U As far as I am aware, the game you request 60 FPS for has not been seen around on the forums yet here (don't lose hope yet). There is a standalone version available and and compilation that bundles the main game and the DLC). New Super Luigi U is part of the WiiU's library (the game is a DLC for New Super Mario Bros. Hayden seems to mix up Dolphin and CEMU, which in fact are two different emulators. Sorry for the question, Im still kinda new here Sadly, I'm not very experienced so this is as much as I can do.Ĭould you please little elaborate? What is it Im looking on and how can I use it to make the capped parts of gameplay run at 60, not 30fps? Maybe someone with more experience can find a way to fix some of these issues or at least create a cheat that only works in battle (or something). The World Map - Everything just runs at 2x speed. This can cause a few sync issues with some cutscenes but shouldn't really break anything. Walking Animation during Real-Time Cutscenes - Talking about the simpler cutscenes (usually played out in Visual Novel Style), when characters try to move during said cutscenes they tend to scroll at half the speed. Could lead to sync issues but that might not be the case at all. Everything else seems to work perfectly.Ĭontext Sensitive Actions - Seems to be a minor issue but any context sensitive action plays twice as fast. L'arc starts getting stuck and his footsteps sound twice as fast. Movement in Towns/Dungeons - Sadly, L'arcs walking animation severely glitches out if you unlock the framerate. No sync problems or anything of the sort. It all works perfectly.įully Animated Cut-scenes - Talking about the ones with the black bars on the bottom of the screen and are fully animated, they seem to work perfectly. Rogress, Excel Arts, spells, attack animations, movement, etc. Lemme list what does and doesn't work:īattles - From what I tested battles work perfectly with the 60fps hack. it works, it does unlock the framerate but it sadly doesn't quite work perfectly. I could be missing a few things here and there but most should in here.Ībout the 60 FPS hack, I was messing around with it and came up with this cheat. Vast Majority of Battle Cards (Missing Squill and Banchu because I didn't go for those in this run). Most of the sprites of the game should be in here. Also, there are some overlapping Adel Sprites (since, for some reason, they where blurry on the TCs pack). It is, however, worth noting that I upscaled the button sprites since I was using the Wii Pro Controller and not the GameCube pad (since the TCs sprite erase all non-GC buttons) so those that are using the GameCube controller would want to delete the upscaled buttons included in this pack in favor of the nicer ones the TC created. Again, it's just 2xWaifu upscaling, no awesome custom fonts nor other stuff like the TC is doing. TC is free to use the sprite if he wants too, of course. So here is a pack of sprites that include the vast majority that are missing from the TC's pack. (08-15-2016, 02:44 PM)Merkava Wrote: I recently did a playthrough of the game myself and decided to upscale most of the UI and sprites. Since most 60fps codes are stored in this thread I gonna leave this here for better view.Īrc Rise Fantasia 60fps Buggy code by Merkava
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